Teachers need to understand a subject so that they can convey its essence to the students. The priority for the teacher is to assist students in establishing a “sound knowledge base” on which they are able to build upon, as they become exposed to different life experiences. Life long learning for students is only achievable, if the learning managers themselves are willing to embrace new technologies for effective and purposeful teaching.
Learning managers must first teach themselves through workshops, literature and hands on experience. Achieving this, the learning manager will become confident in his / her own abilities to experiment with ICT’s, design learning experiences for students that has a high impact on students learning.
Research has shown that interactive game play is among the most powerful drivers for learning the skills children need for 21st century success. Well informed learning managers who use digital literacy’s within their classroom, have the ability to reach each student no matter their mental or physical ability, so as to enhance each student’s individual learning.
The use of digital literacy’s within the classroom is not to make the lesson look pretty or easier for the learning manager, but for the learning manager to draw on new technology to create a lesson that focuses on the outcomes for student learning.
A list of some questions Learning managers should ask themselves:-
1. What is the learning aim of this lesson?
2. What are the intended learning outcomes?
3. What do my students already know?
4. What do my students need to know?
5. What do my students need to do?
6. Does this lesson cater for all the students in the classroom?
7. What teaching strategies will I use to covey this lesson?
8. What happens if there is no power or the computer is broken?
Saturday, July 25, 2009
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